Jay's major research interests are occupational ergonomics and biomechanics. He is particularly interested in developing and evaluating evidence-based interventions to reduce physical exposures to reduce occupational injuries and illness and therefore improve workers' health and well-being in various industries including transportation, construction, mining, agriculture, forestry, and fishing. Jay is also interested in human-computer interactions such as Virtual Reality and Augmented Reality.
Jay is the Principle Investigator of six externally-funded research projects:
1) "Improving vessel equipment: Evaluating fishermen-led safety design ideas in the Dungeness crab fleet" to complete objective biomechanical assessments to estimate injury risks on commercial crab harvesting tasks and evaluate an ergonomic intervention to reduce both fatal and non-fatal injuries in the commercial fishing industry;
2) "Improving Dungeness crab vessel equipment: an ergonomic intervention to reduce risk for musculoskeletal injuries and falls overboard" to quantify the impact of the current crab sorting table and blocks (a mechanized winch to pull the lines of crab pots) on injury risk and develop evidence-based intervention strategies to reduced both fatal and non-fatal injuries.
3) "Effects of Multi-axial Whole Body Vibrations on Postural Stability" is to quantify the effects of occupational WBV exposures on postural balance and fall-relate injury risks in professional vehicle operators.
4) “Evaluation of Exoskeletons in Reducing Biomechanical Risks among Manual Timber Fellers” to reduce physical risk factors and associated injuries of forest workers during timber felling operations by introducing exoskeletons as an ergonomic control.
5) "Exoskeletons as an Innovative Approach to Prevent Musculoskeletal Disorders in Surface Stone Mining" to evaluate the feasibility and effectiveness of passive exoskeletons in reducing biomechanical risks associated with musculoskeletal disorders in the mining industry.
6) "Physical and Cognitive Impact of Virtual and Augmented Reality Interactions" to objectively quantify and compare biomechanical stress in neck and shoulder and cognitive brain function (executive function and working memory) during Virtual and Augmented Reality.
Mind your back. Ergonomics for the home office.
Dr Kim received his MS in Industrial and Systems Engineering from the University of Wisconsin-Madison and PhD in Ergonomics and Biomechanics from the University of Washington. Before joining the OSU’s faculty in 2015, he was an assistant professor at the Northern Illinois University for two years and a research scientist at the University of Washington. His current research interests are computer-human interaction and human vibration. He loves golfing with friends, hiking, and camping with his two sons.
College of Public Health and Human Sciences
160 SW 26th St, Corvallis OR 97331